THE GiX LOGS
Americanology with Dave Keech
AMERICANOLOGY is a deep-groove jazz track infused with soul, featuring the powerhouse vocals of Andre Espeut and a stellar lineup of the UK’s most progressive and creative jazz musicians, including Binker Golding, Rob Luft, Nikolaj Torp Larsen, Nim Sadot, and Corrie Dick. The track blends jazz musicianship with classic soul, making it equally at home on jazz playlists and dance floors.
AMERICANOLOGY is the lead single from Dave Keech’s upcoming 5-track EP, Tokyo, set for release in autumn 2025. The EP showcases Dave’s big, expressive trombone sound and soulful phrasing, with original compositions interpreted by some of the UK’s most innovative jazz musicians.
To hear the excellent single 'Americanology' click here:
I had a sneak listen to the next single BLOOD and it's every bit as awesome as the first (if not even better!!)...
To pre-save the forthcoming single 'Blood' out 25th July:
I had the chance to ask Dave some Q's - here's what the man has to say:
Matt: I heard that you started playing trombone at twelve, inspired by your grandfather. Did he also warn you it would lead to a life of late nights, smoky rooms, and explaining to airport security why you’re carrying a brass bazooka?
Dave: He did not. My grandfather was a strict brass bandsman — almost more classical than the classical crowd. Discipline, posture, rigour — that was the world I stepped into at twelve. He probably wouldn’t have approved of me veering off into jazz, but he taught me how to be serious about the instrument, and that mattered. There’s a story that sticks with me: once, he went to a brass instrument exhibition and happened to see Louis Armstrong there, who must've been on tour in the UK — testing out a trumpet. Granddad listened, shrugged, and said, “Didn’t think much to it.” That tells you everything about his taste and temperament! I didn’t exactly follow in his footsteps — but I wouldn’t have found my own path without him.
Matt: You studied under Sir Eduardo Paolozzi does sculpting with metal and wielding a trombone feel like two sides of the same artistic rebellion, or is one just significantly louder?
Dave: They’re definitely two sides of the same thing - and they’re both loud in their own way. Paolozzi was a dear friend and mentor. He taught me so much about creativity, about following instinct, and about the joy of making. He also loved jazz. His work feels like an endless improvisation - a kind of hymn to the 20th century and everything it meant, from machines to movies. That spirit - of assembling, layering, experimenting - is what I hear in jazz too. We spent many happy hours together listening to jazz. It’s all part of the same impulse, really. Paolozzi and jazz just speak different dialects of the same language.
Matt: Touring with Ray Gelato’s ‘Giants’ must have been wild what’s the most surreal moment you’ve had on stage… and does it beat playing Carnegie Hall with Lionel Hampton and Roberta Flack?
Dave: Well, yes - being on stage at Carnegie Hall New York with Ray Gelato’s band, sharing the bill with Lionel Hampton and Roberta Flack, was surreal in all the right ways. That’s a lifetime highlight.
But then again… there was Finland. We were doing a late-night jam after a festival — somewhere in Finland or Norway — when a very drunk guy got up and started causing chaos. The pianist lost patience and punched him. That kicked off an actual brawl on stage: cymbals flying, bodies crashing, total mayhem. Our drummer, Johnny Piper (God rest his soul) jumped in to help subdue the guy — I think his Millwall supporter creds came in handy. I just edged quietly to the side — I had a trombone to protect.
Matt: You’ve designed everything from keyboards to brass instruments for Yamaha do you ever sit in a gig and silently critique the design flaws of the instruments around you? Be honest.
Dave: Great question. Honestly, in the professional world, most players have chosen their instruments like they’ve chosen their voice — it becomes part of who they are. So it’s rare to see gear that’s wrong for the job.
But, like most musicians, I’m far more likely to be silently critiquing my own playing than anyone else’s setup.
What I really enjoy — and this has definitely been fuelled by my time at Yamaha — is talking to other players about their instruments on gigs. Horn players, guitarists, drummers, whatever. What they’re playing, why they chose it, where they got it, what they love (or hate) about it. That curiosity hasn’t gone away. And it’s a privilege to have been on both sides of the fence — designing and playing.
Matt: Japan clearly made a lasting impression. What’s more technically challenging: mastering a complex jazz chart or navigating Tokyo’s subway system with a trombone case during rush hour?
Dave: Ha ha - few things are more challenging than complex jazz charts! But navigating Tokyo’s subway system with a trombone case during rush hour on the way to a gig doing complex jazz charts is one of the greatest challenges known to man. I know — I’ve cos I've done it :-)
Matt: As the founder of JazzUp, do you think young jazz musicians today have it harder breaking through or just easier ways to post moody Instagram shots with their instruments?
Dave: Man, your questions are good!
Honestly, I think it’s harder now. There are far fewer casual gigs than there used to be. When I was starting out, there were pubs full of live music — working bands, jam sessions, scenes you could cut your teeth on. That landscape’s changed. Even places like Club 85 in Hitchin — the long-time home of JazzUp — are under threat. It’s tough.
Sure, younger players have adapted to social media, and there’s definitely a knack for posting moody shots with a horn. But most of the musicians I know just want to play. I’m not convinced that posting on Instagram leads to paid gigs - maybe it does, maybe it doesn’t. Maybe I’m just from a different generation.
You can curate your social media, but you can't curate a jazz solo on stage - it's happening for real!
Matt: If your trombone could talk, what would it say about the gigs it’s survived and would it need therapy after some of them?
Dave: My trombone does talk - I just happen to be the one enabling it.
But when it’s just the two of us, it usually says something like: “Mate… when are you going to pay for my therapy? I’ve stuck with you through all sorts, and it’s about time you coughed up for my mental health. Surely you’ve earned enough by now — especially with that new single out…”
Matt: Your new EP Tokyo is on the horizon. How much of the Japanese influence comes through in your compositions and do you ever find yourself subconsciously trying to play haiku in brass form?
Dave: It is indeed - the Tokyo EP is on the way, and we’re launching it at the 100 Club on Oxford Street on 22nd October. You have to come.
The title track, Tokyo, is absolutely soaked in the energy of that city - this living, breathing Blade Runner meets Mega-City One kind of place. The track is about the city. The lyrics are about the city. I won’t give too much away just yet, but it channels the chaos, the beauty, the overload — all of it.
And yes, there’s definitely a rhythmic haiku vibe running underneath it. Controlled chaos, maybe.
Matt: Let’s settle this once and for all: what’s the cooler jazz accessory a perfectly polished mute or the ability to walk on stage looking like you just stepped out of a noir detective movie?
Dave: Nice one. I reckon a perfectly polished mute belongs to a brass band player - a jazz musician’s is more likely to be battered, bent, and barely hanging together. And let’s be honest: most jazz musicians look more like they’re being followed by a detective.
But seriously — yeah. Jazz is about style. Miles Davis knew it better than anyone. He once said something like: “Anyone can play a note. That’s 20%. The other 80% is the attitude of the motherf…r playing it.”
Matt: Final question… If you could form a supergroup with any living or dead jazz legends, who’s in the lineup and more importantly, who’s buying the first round after the gig?
Dave: Unfair question! That’s impossible.
But okay - I’d love to play with Duke Ellington. Just to be near that musical mind. And I once had a dream I met Louis Armstrong — it was intense, just this huge, overwhelming personality. I never forgot it. I wouldn’t dare get on stage with him, but I’d kill for a hang with him.
Maybe Elvin Jones on drums. Or wow - what would it be like to be on stage with Ella??… no. See? It's impossible.
As for the first round - with a supergroup like that, the first and all subsequent rounds would surely be on the house?
Come to think of it, I have assembled an insane band for the 100 Club launch! Andre Espeut, Corrie Dick, Nim Sadot, Binker Golding, Rob Luft and Nikolaj Torp Larson - if that's not a supergroup I don't know what is!
More about Dave here:
>>> Imagine a world where the earth is becoming hell?
Click banner below to hear a FREE 5 mins sample of my audiobook which is becoming a graphic novel too)...
– A Platinum Pilgrimage Through the Murderous Meadows of Bohemia
By Matt Adcock (@Cleric20) – Still trying to scrub the virtual blood off my hands
You know you’re deep into a game when the local wildlife start to fear your name. After 200+ hours lost in the mud-caked, blood-smeared wonder that is Kingdom Come: Deliverance 2, I emerged victorious, platinum trophy in hand, sanity… well, we don’t talk about that anymore.
This game doesn’t just invite immersion, it grabs you by the filthy 15th-century tunic and shoves you face-first into history. The Bohemian countryside is rendered with such obsessive detail that I half-expected to contract the plague through my controller. Between the dual-region map of Trosky and Kuttenberg, there’s no shortage of ways to die horribly or embarrass yourself in front of the nobility.
But the real magic is in how alive the world feels. NPCs aren’t just medieval cardboard cutouts wandering aimlessly - they notice things. Hang around a crime scene too long, and they’ll start throwing suspicious glances your way. Covered in blood after a casual highway robbery? Don’t expect a warm welcome at the tavern. One memorable moment saw me forget to wash after a particularly brutal bandit encounter, (for the 'Without Protection' trophy - where you have to break an enemy's shield - tip get a shield, use it until it's wrecked <10% health - then knock out a bandit and swap their shield for the almost broken one, then wait till they come round and fight em!) but let’s just say the local blacksmith wouldn’t even haggle with me until I’d bathed. Fair, really.
And if you’re feeling the call of courtly love (or at least, a well-timed flirt), there’s fun to be had on the romantic front too. From shy village girls to worldly ladies who demand a bit more chivalry, the game lets you dabble in medieval matchmaking. Just be warned—this isn’t a dating sim. Fail to impress, and you’ll find your attempts at wooing met with withering scorn and the kind of rejection that stings worse than a longsword to the ribs.
Securing the platinum in this beast of a game is a feat worthy of its own ballad. You’ll need the patience of a saint and the moral flexibility of a highwayman. Take the bastard 'Lent' trophy, for example, avoid eating meat or killing animals. Easy, right? Until you realise that in some missions you'll have to fight wolves!?
Then there is the sadistic genius of the 'Overkill' trophy. Kill a rabbit. With what passes for a 'gun'. In the 1400s, before sights or any semblance of being able to 'aim' was invented!? Spoiler: these rabbits aren’t just fast - they’re basically fur-covered ninjas. I achieved this absurd task after discovering a field near Grund that might as well be called the Bunny Battle Royale. Armed with my trusty/wonky scattershot pistol and all the remorse of a Saturday morning cartoon villain, I blasted my way to victory. Just don’t ask how many attempts it took… or how ridiculous it feels firing a hand cannon at a rabbit. Or how smug they look hopping away after you missed again...
Save Like Your Life Depends On It. Because it does. You can’t undo a poorly timed rabbit massacre.
Stat Watcher Extraordinaire. Keep checking your menus like a paranoid accountant—one errant sausage or misplaced arrow can ruin your perfect run.
One Save Does Not Rule Them All. Some trophies actively hate each other. Split your playthroughs or prepare for existential despair.
Consult the Ancients. PowerPyx and other guides are your new best friends. Ignore them at your peril.
Kingdom Come: Deliverance 2 is not just a game; it’s a full-time medieval lifestyle simulator where every victory tastes sweeter because it came with so much suffering. The NPCs behave more believably than some people I know in real life, the romance is charmingly awkward, and the quest for platinum is the gaming equivalent of climbing Everest, only with more bloodstains and rabbit-related trauma.
Is it worth the hours? The controller-clenching frustration? The existential dread as you realise you forgot to save before launching a rabbit into orbit?
Absolutely.
And if anyone wants to meet me near Grund, I hear the rabbits are regrouping for the sequel…
>>> Imagine a world where the earth is becoming hell?
Click banner below to hear a FREE 5 mins sample of my audiobook which is becoming a graphic novel too)...
by C J Aggett @cjaggett.bsky.social)
Reviewed by Matt Adcock (@cleric20.bsky.social)
"Sidney instinctively steps back, his heart racing. The stalker slowly turns towards him, its movements unnaturally fluid, and he feels a chill run down his spine. He swallows hard, dread flooding his veins. In a terrifying standoff, they lock eyes, the stalker's pale blue gaze pierces through the shadows, its unnerving demonic grin spreading wider between those eyes..."
Eleven writers. One isolated castle. A killer premise. What could possibly go wrong?
In The Words of Eleven, Christopher Aggett, Writing Community Chat Show host, brings together a group of horror authors for a retreat that quickly slides into nightmare territory, as the stories they begin to write start clawing their way into reality. It’s a setup rich with potential, blending meta-fictional dread with classic haunted house vibes.
The concept is pure catnip for genre fans: what will these eleven horror writers lured to a remote gothic castle come up with? Will they live to regret their deviant creations? Think Inception meets Scooby Doo.
It’s the kind of high-concept pitch that would make a Shudder exec lean forward, especially if you whisper ‘South Wales community-led horror movie adaptation’ in the right ear.”
So the concept is strong, but for me, the execution doesn’t quite hold up its end of the deal. There are flickers of atmosphere and a few moments where things genuinely click, I liked the castle which has presence, and the central idea is clearly driven by a love of horror storytelling. But the writing varies with some scenes feeling rushed, and character voices blending into each other (am sure a character changed names on one page), and I found the tension kinda stop-start rather than building to a memorable climax.
Aggett’s passion for writing and the creative community is legendary, and his first two books (my review of The Deep series) are great. I love what Chris does championing indie authors and bringing creatives together and you can feel that same energy in this book. I'd like to see this story shine with tighter editing, more show, less tell.
The Words of Eleven is an ambitious horror story that lands a few good jabs but doesn’t quite hit hard enough overall. There’s masses of promise here though.
Grab your copy here: BUY
ööö
>>> Imagine a world where the earth is becoming hell?
Click banner below to hear a FREE 5 mins sample of my audiobook which is becoming a graphic novel too)...
>>> Imagine a world where the earth is becoming hell?
Click banner below to hear a FREE 5 mins sample of my audiobook which is becoming a graphic novel too)...
>>> Imagine a world where the earth is becoming hell?
Click banner below to hear a FREE 5 mins sample of my audiobook which is becoming a graphic novel too)...
>>> Imagine a world where the earth is becoming hell?
Click banner below to hear a FREE 5 mins sample of my audiobook which is becoming a graphic novel too)...
Huw Langridge @huwlangridge
Reviewed by Matt Adcock (X @cleric20, Bluesky @cleric20.bsky.social) - follow all my film reviews and reaction on Letterboxd (Cleric20)
Inspired by the enigmatic allure of numbers stations those cryptic shortwave broadcasts that have tantalized conspiracy theorists and insomniacs alike, Langridge weaves a narrative that's as much about the mysteries we seek out as it is about those that find us.
Agent Langridge writes with a nice matter-of-fact style which is easy to read and keeps the plot cracking along.
It's a tale that feels like a lost gem from the golden age of 1970s BBC horror, where the line between the banal and the bizarre is deliciously blurred.
For those who crave a story that lulls you into a false sense of security before pulling the rug out from under you, The Tolworth Beacon is your next must-read.
Just be prepared to leave the lights on, you might not ever look at your radio the same way again either...
öööö1/2
Matt: If you had to broadcast a code radio station what might it be sending out?
Huw: Certainly nothing as deep as The Tolworth Beacon. I’d probably devise some elaborate treasure hunt and broadcast co-ordinates out to players. Maybe I could make a business out of it! Like a corporate team-building game or something that people would do on a stag party!
Matt: What is the most life-affirming thing you’ve ever read or watched in a book/film of any genre?
Huw: I often revisit the wonderful Cameron Crowe film “Almost Famous”. It’s such a great coming-of-age movie which depicts how fulfilling it can be to be creatively honest. It zooms right in on the emotional journeys of the characters. It has a great soundtrack, including that wonderful scene when they sing Tiny Dancer on the coach, which is a great depiction of how like-minded people can come together despite their differences.
Matt: If you were hired to throw a parade of any scale or theme through the centre of London what type of parade would you organise?
Huw: Well if there’s any truth to the rumours that UFOs are real, then how about Disclosure Day! To celebrate everyone finding out!
Matt: If you could choose to be a fictional character who would it be?
Huw: Commander Norton in Rendezvous with Rama. Not the most well-written character in fiction, but he gets to experience that awe-inspiring moment when the lights come on inside a 40km wide cylindrical alien spacecraft.
Matt: Who or what inspires you most (can be living or dead)?
Huw: Thomas Dolby. A supremely talented musical artist who’s recorded some wonderful albums that have been very inspiring for me, and who has had a pioneering career in the digital/tech world. He’s always had a lens on how technology and creativity come together and is fascinating to listen to when he talks about his career and life.
Matt: There’s a masked assailant with a gun to your head, who is most likely to be under the mask?
Huw: Someone telling me to stop procrastinating and do more writing.
Matt: What is the meaning of life?
Huw: To understand all facets of human consciousness, what it is, and what it can do, as I believe we’ve only scratched the surface of how powerful it is.
Matt: What was the best gift you’ve ever been given?
Huw: My grandparents gave me the money to buy a (quite expensive) Yamaha V50 synthesizer when I was sixteen. I composed and recorded music on it for years, and that creative outlet was joyous for me in the way it helped shape my thoughts and feelings, and helped me channel many emotional parts of my writing in later years.
Matt: If you could have a sidekick of any sort – what would it be able to do for you?
Huw: My sidekick would have the power to pause time for everyone but me, whenever I wanted. I’d no longer be able to use “lack of time” as an excuse to not be writing.
Matt: What would you like written on your tombstone?
Press X to restart.
Matt: Any final words you like to add.
Huw: Thanks for these questions. They really made me think!
>>> Imagine a world where the earth is becoming hell?
Click banner below to hear a FREE 5 mins sample of my audiobook which is becoming a graphic novel too)...
Darkmatters Review – By Matt Adcock (X @cleric20, Bluesky @cleric20.bsky.social) - follow all my film reviews and reaction on Letterboxd (Cleric20)
You know the drill:a young prince, a kingdom’s gone to hell, and it’s up to you to amass an army, wage war, and somehow not get yourself impaled on a pike before the credits roll. But while Unicorn Overlord hits the fantasy-tactics notes like a bard who actually knows what they’re doing, it does so with such style, wit, and strategic depth that it makes even the most predictable tropes feel like fresh battle orders. Oh, and it’s got Disgaea energy in the best way possible, chaotic, stylish, and just unhinged enough to keep you grinning through every over-the-top battle.
Yes, the setup is familiar. Yes, you play as Alain, a deposed royal with a birthright to reclaim. And yes, an evil empire, corrupted allies, and an ancient prophecy are involved. But don’t roll your eyes just yet. Unicorn Overlord manages to take this well-worn tale and inject it with genuine personality.
At its core, this is a strategy RPG with a combat system that feels like the lovechild of Fire Emblem, Final Fantasy Tactics, and yes, Disgaea on a mild dose of caffeine. Squads move across the overworld, which looks like someone’s lovingly hand-crafted tabletop RPG come to life, engaging in auto-resolving battles where every decision you make beforehand determines whether you’re victorious or redecorating the battlefield with your own entrails.
The unit variety is gloriously over-the-top. You’ve got your standard knights and archers, sure, but also werelions, elven fencers, and a sorceress whose idea of ‘winning’ is perching smugly on a throne made of actual bats. Positioning, synergy, and a bit of sadistic creativity are key. Want a squad of mounted lancers who blitz the battlefield like cavalry on steroids? Go for it. Prefer an unholy mix of tanks and rogues that hit like a hammer wrapped in barbed wire? That works too.
It’s not just about swinging swords – Unicorn Overlord loves throwing morally ambiguous choices at you. You’ll decide the fates of your potential allies, with decisions ranging from ‘heroic mercy’ to ‘oops, guess I’m a war criminal now.’
One moment, you’re weighing whether to forgive a noblewoman who sold out her people to save her bloodline. The next, you’re debating whether a doctor experimenting on plague victims deserves a second chance or just a swift exile. There’s no real ‘right’ answer, just a series of compromises that make the world feel weighty and real. Except for the elves. Those rascals are suspiciously noble, which makes me think they’re hiding something.
Vanillaware’s signature 2.5D animation is back, and it’s great - each frame is drenched in handcrafted detail. But Unicorn Overlord is more than just a top-tier strategy RPG – it’s a testament to how far the genre has come. It takes the best elements of its predecessors, adds a healthy dose of creative chaos, and refines it into something truly special.
Whether you’re here for the deep tactical combat, the kingdom-spanning rebellion, or just to press X to eat, Unicorn Overlord is an absolute triumph. And if anyone tells you otherwise, they’re probably just bitter they lost their best unit in battle because they forgot to check a terrain modifier.
>>> Imagine a world where the earth is becoming hell?
Click banner below to hear a FREE 5 mins sample of my audiobook which is becoming a graphic novel too)...