EVE: Valkyrie PlayStation VR Review
Reviewed by Matt Adcock (@Cleric20)
For the last week or so Darkmatters editor Matt Adcock has been mostly hooked up to the new PlayStation VR - and whilst he's played or demo'ed a good number of the 50 launch games, one has stood out as a stone cold classic. That game is EVE: Valkyrie...
Here's a preview of my review for @PushSquare:
It's a virtual EVE-olution
EVE: Valkyrie is a strong space dogfighting sim that got quite a lot of love when it launched on the Oculus Rift, and now it deserves to get more love as it hits PlayStation VR, as the cheaper PlayStation version holds up really well compared to it's much more expensive stable-mate (whose users you can battle or team up with thanks to cross-platform play).
Fast reactions required...
Taking the persona of a cloned elite fighter pilot, EVE: Valkyrie immerses you in virtual reality space combat that will fulfil any intergalactic dog fighting urges you may have. Becoming a spaceship pilot in the wider sci-fi universe of EVE sees you joining the 'Valkyrie', an outlaw band of galactic pirates, who are resurrecting clones to do their nefarious business. By nefarious business we mean shoot-up enemy spaceships great and small in a beautifully rendered universe that looks incredible and "feels" fantastic to fly around in.
In space nobody can hear you whooping with joy
When you first take to the skies, you'll immediately be hit by the scale of your surroundings. Asteroids and debris will give you some practice at navigating, and then, just as you're gaping at the huge planet in the distance with a sunburst coming off it, you'll be in the thick of the fight as the enemies engage you and the adrenaline ramps up. There may not be many maps to fight out scenarios on, but each is rich in detail and offers a great deal of aerial engagement possibilities as you swoop between (or into) structures and try to get the drop on your opponents...
It's heady stuff - read the rest of my review over at PUSH SQUARE!